BOOK 1: Broken Realms
Mara Lantern doesn’t believe in New Age crystals, mystical powers and creatures from alternate realities. That’s all about to change.
After a jetliner plunges into the Columbia River near Portland, Oregon, everyone survives. So why do crash investigators have a hangar full of bodies, one for each passenger except Mara? Before the plane goes down, she glimpses a new reality, one with scales and snouts, fangs and gills. She sees a boy running down the aisle carrying a ball of blue light, chased by a woman who could be her clone.
By trying to help, she unwittingly unleashes dozens of creatures on an unsuspecting world and sparks a series of events that threatens her life, her family and everything she believes. To save them, she has to embrace a power she cannot comprehend.
BOOK 2: Broken Souls
In the alternate reality from which Juaquin Prado hails, when a person dies, his spirit is interred, not his body. So when Prado gets killed during a botched bank robbery, his soul, left unattended, goes viral, possessing dozens of people simultaneously, evicting them from their bodies and causing them to decompose even though they are still alive.
As if Mara Lantern doesn’t have enough to worry about. Now, in addition to mastering her new metaphysical powers and having a mentor with a propensity for turning into a dragon, she must deal with mindless rotting people roaming the streets of Portland, Oregon.
BOOK 3: Broken Dragon
After agreeing to share his body with the consciousness of a dragon from an alternate reality, Ping—Mara Lantern’s friend and mentor—loses control. The creature senses danger and begins to rampage across metropolitan Portland, stalking Mara’s mother.
So busy fending off attacks, Mara doesn’t have time to figure out why her niece came from the future, or why people who crossed over from other realms are mysteriously disappearing. And if all of that wasn’t enough, Mara still isn’t sure if her friend Abby was actually turned into a metaphysical demon.
BOOK 4: Broken Pixels
In a realm where people abandon their flesh for synthetic bodies, Mara Lantern faces her greatest challenge yet: Preventing the Aphotis, the metaphysical demon that has possessed her friend Abby, from redesigning humanity.
When Mara receives a plea for help – via text message – from her friend Cam, she’s surprised. After all, his head is missing and she assumes he is dead. When cornered and faced with losing his body as well, she decides to use the Chronicle of Creation to escape. Her only option: take Cam’s synthetic body back to the one place where he can get help. Home. His home.
It’s a decision that will change her perception of what it means to be alive–and human—forever.
BOOK 5: Broken Dreams
Mara Lantern pursues her nemesis—and her friends—into a strange world of dreams where thought creates reality and steam drives exotic technology.
Being in a realm of synthetic people who store their biological bodies in stasis tubes is weird enough. Now Mara learns the slumbering occupants of the receptacles have created a dream world where they experience life apart from their artificial selves.
Unfortunately, Mara just put her best friend—who is possessed by a metaphysical demon—into one of the stasis receptacles, releasing evil into the minds of thousands of people, turning peaceful dreams into life-threatening nightmares.
To save two worlds—one physical, the other ethereal—Mara must embrace a new concept of metaphysics, one that is steam-powered.
BOOK 6: Broken Spells
To get her biological body back, Mara must save her counterpart and embrace the one thing her mentor Ping has always warned her to reject—magic.
After her consciousness is transferred to an artificial body during a visit to what her brother Sam calls the realm of the robots, Mara travels to the one place where her biological body can be restored—the realm of the Aphotis. There her counterpart, the Mara of that world, has the biomechanical know-how to help.
However, before the procedure can be done, Mara’s counterpart is kidnapped by a coven of magic-wielding fanatics led by a charismatic and powerful leader who blames her for destroying their faith.
To face this new enemy, Mara must learn new magical concepts that – until now – seemed more like fairy tales than the scientific metaphysical principles Ping has taught her.